Derezzed
January 31, 2016
Continuing on with my work based around shaders and panoramic projection (read the making of ‘Temples’ ). In this this video, rather than animate the camera / spherical projection manually in After Effects, I made the camera purely random and generative, by adding noise() expressions to latitude, longitude, rotation and zoom.
Here’s a still of a panoramic frame..
also, here’s a final frame from the video – it’s more to show the detail unfortunately lost in Vimeo’s compression. There’s a lot of fine, fast moving detail which is sacrificed.
360 Fractal / Landscape art
January 19, 2016
Been getting further into creating VR worlds using GLSL shaders, fractal / ray marching, using Processing. I took the rendered outputs and used 360 viewing software to find some interesting stand alone compositions.
Here’s how some of the initial 360 / 180 fov scenes look..
and here’s how they look when playing around with a 360 panoramic viewer..