My animation, Particle Man, has been nominated for The Lumen Prize.  There is a public vote in the online gallery. You can vote there, and need to register first.

http://lumenprize.com/lumenonlinegallery

lumen

If you have the time, and like my work, your vote would be very much appreciated!

 

 

Particle Man at roBOt08

August 3, 2015

I love it when people can describe my work better than I can..

A  constantly evolving play of references between human and cybernetic, with the most intricate and genius 2.0 creative craftsmanship: “Particle Man”

“Particle Man”. Immersive spaces, 3D digital sculptures created in the image and likeness of mathematical and scientific models. A manic 2.0 craftsmanship, made of studies in Newtonian physics to investigate forces, accelerations and the mass of individual particles of matter – narrated and created via software. They are intended to create a human head, including deviations, escapes, sudden drifts, where the final result is never certain. “Emergent art” as the Irishman Glenn Marshall calls it.  He boasts a high level prize list for its activities in computer animation and motion graphics, as well as the outstanding achievement of having been able to work closely with Peter Gabriel. His works, available on his Vimeo profile, exceeded the million views mark.

 

Particle Man will be showing at roBOt08, Italy – visit the page here-

http://www.robotfestival.it/2015/events/call4robot/48/glenn-marshall.html

Nice errors

August 1, 2015

Currently developing my next concept based around infinitely recursive 3d crystal structures, but when doing some initial tests on densely layered subdivided polygons, my toon shader, which is only supposed to render the outlines, got very confused by the thousands of overlapping shapes and spat out a nice charcoal like effect, in error.

Screen Shot 2015-07-31 at 11.59.27 Screen Shot 2015-07-31 at 12.00.12 Screen Shot 2015-07-31 at 12.00.41 Screen Shot 2015-07-31 at 12.01.41 Screen Shot 2015-07-31 at 15.46.02 Screen Shot 2015-07-31 at 15.46.27 Screen Shot 2015-07-31 at 15.46.53

Radiohead – Codex

July 14, 2015

I made this video using the 3 separate animations I done based on code generated particle animation.  You can watch and read about the original animations here-

Particle Man

Star Girl

Universe Hand

Universe Hand

July 12, 2015

Last in my trilogy of particle animation pieces – created purely with programming and algorithms.  In Universe Hand, I switch between 2 noise types which control the flow fields for the particle stands.  I alternate between ‘cloud’ like noise for organic, natural flow, and ‘block cell’ noise to create a linear circuit-like flow.  The particles also expand and contract in sync with the Indian yogic breathing technique ‘Pranayama’ – in this video ‘inhaling’ for 8 seconds, and ‘exhaling’ for 4 seconds.

There are parallels to the scientific model of an infinitely expanding and contracting cycle of the universe, and also referring to the Hindu mystical idea of Vishnu, the creator and destroyer of each universe cycle with his in-breath and out-breath.

Made with the Python programming language inside Cinema 4D.

hand3k

 

 

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