360 Fractal / Landscape art
January 19, 2016
Been getting further into creating VR worlds using GLSL shaders, fractal / ray marching, using Processing. I took the rendered outputs and used 360 viewing software to find some interesting stand alone compositions.
Here’s how some of the initial 360 / 180 fov scenes look..
and here’s how they look when playing around with a 360 panoramic viewer..