360 Fractal / Landscape art

January 19, 2016

Been getting further into creating VR worlds using GLSL shaders, fractal / ray marching, using Processing.  I took the rendered outputs and used 360 viewing software to find some interesting stand alone compositions.

Here’s how some of the initial 360 / 180 fov scenes look..

test-003275 test-003981 vrland vrland2

 

and here’s how they look when playing around with a 360 panoramic viewer..

Tue-Jan-19-16_38_35-2016 Tue-Jan-19-16_40_29-2016 Tue-Jan-19-16_41_22-2016 Tue-Jan-19-16_42_48-2016 Tue-Jan-19-16_43_40-2016 Tue-Jan-19-16_54_29-2016 Tue-Jan-19-16_54_41-2016 Tue-Jan-19-16_54_59-2016

Tue-Jan-19-17_24_31-2016 Tue-Jan-19-17_25_25-2016 Tue-Jan-19-17_25_45-2016 Tue-Jan-19-17_26_16-2016 Tue-Jan-19-17_26_32-2016 Tue-Jan-19-17_26_57-2016 Tue-Jan-19-17_28_55-2016

Tue-Jan-19-16_52_39-2016 Tue-Jan-19-16_53_21-2016

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