Temples

January 22, 2016

Procedurally generated ancient ruins, in a single 360 panoramic tracking shot. Rendered entirely in a shader on a graphics card GPU.

I accidentally discovered a terrain generation algorithm (using ray marching) which seemed to closely resemble architectural structures in disrepair. They could easily pass for Greek, Roman, Hindu or Egyptian. You can see columns, pillars, archways and decorative carvings… generated purely from a few lines of code and math.

The animation was created using a single tracking shot, rendered in 4K equirectangular format. This allowed me to direct the camera in post production using stereographic projection – allowing fisheye and ‘little planet’ views, as well as conventional looking camera views.

Here’s one of the 4k equirectangular frames – you can load this into any 360 panoramic viewing software.

templerun4k-000003

Software / resources:

Processing (proessing.org) & GLSL shaders (inspiration & hacked code from http://www.shadertoy.com, and Little Planets plugin for After Effects (by subblue).

Music – Philip Glass – String Quartet No. 3 “Mishima” , VI. Performed by the Carducci Quartet.

360 Fractal / Landscape art

January 19, 2016

Been getting further into creating VR worlds using GLSL shaders, fractal / ray marching, using Processing.  I took the rendered outputs and used 360 viewing software to find some interesting stand alone compositions.

Here’s how some of the initial 360 / 180 fov scenes look..

test-003275 test-003981 vrland vrland2

 

and here’s how they look when playing around with a 360 panoramic viewer..

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