Derezzed
January 31, 2016
Continuing on with my work based around shaders and panoramic projection (read the making of ‘Temples’ ). In this this video, rather than animate the camera / spherical projection manually in After Effects, I made the camera purely random and generative, by adding noise() expressions to latitude, longitude, rotation and zoom.
Here’s a still of a panoramic frame..
also, here’s a final frame from the video – it’s more to show the detail unfortunately lost in Vimeo’s compression. There’s a lot of fine, fast moving detail which is sacrificed.
Game of Thrones fan art – part 2
November 7, 2015
Radiohead – Codex
July 14, 2015
I made this video using the 3 separate animations I done based on code generated particle animation. You can watch and read about the original animations here-
Star Girl
June 20, 2015
Another Particle based art work – an accompanying animation to the “Star Girl’ piece I done, and a complementary piece to Particle Man.
Here’s a general description of the process for these series of pieces.
“A mixture of particle physics, and NASA Voyager recordings. This is an experimental digital work created using programming code to simulate mathematical and scientific models of particle collisions to create 3D sculptural forms.
Thousands of particles are released from a source in 3D space in close proximity to an invisible geometric shape of a human head. Using newtonian physics to calculate the force, acceleration and mass of each particle – the software code simulates the trajectory and collisions of each particle. The human head then starts to fill up with particles that collect inside and reveal the head shape with the various densities of particles. Many particles also ‘miss’ and fall out into space around the head.
This is what I would call ‘emergent art’, in that I have no preconceptions of the final result, but rather rely on the unexpected results of a complicated simulation system using natural forces to create the final video.”
This animation originates from a still work. Together, both the still work and the animation give the viewer a dual experience of a singular piece, offering and immersive and unique way of appreciating digital art. It’s art in four dimensions you could say, a single piece experienced in time and space.”
Made with the Python programming language inside Cinema 4D