Codex, my fan made Radiohead video, has been selected for this year’s Ars Electronica festival in Linz, Austria.  The theme this year is Artificial Intelligence.

In 2009 I won a Prix Ars Award of Distinction for my Peter Gabriel video, The Nest that Sailed the Sky.

Nice to have my work featured there once again, brings back fond memories of walking around Linz, absorbing both classic and modern culture, of which I’ve somehow managed to contribute a tiny bit.




September 8, 2015

What began as a play on the visual connection between iconic statues, became an animation using anamorphosis (the optical illusion effect used in 3d street art), but then took on a deeper layered meaning in the wake of the current migrant / refugee crisis. Much like how the initial visual idea spontaneously occurred to me, the associated words of the statues themselves suddenly hit me… “Give me your tired, your poor, your huddled masses yearning to breathe free..” and “Why hast thou forsaken me?”. There can be many influences on interpretation – topical, personal, subconscious, political and religious. Ultimately the hybrid symbolism in the film makes its own meaning, but you may have a very different reaction to it than someone else. ‘Anamorphosis’ is a Greek word, literally meaning “to look at something in a different way.”. This too I feel describes the film at a deeper level, and not just the visual technique.

Nice errors

August 1, 2015

Currently developing my next concept based around infinitely recursive 3d crystal structures, but when doing some initial tests on densely layered subdivided polygons, my toon shader, which is only supposed to render the outlines, got very confused by the thousands of overlapping shapes and spat out a nice charcoal like effect, in error.

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Universe Hand

July 12, 2015

Last in my trilogy of particle animation pieces – created purely with programming and algorithms.  In Universe Hand, I switch between 2 noise types which control the flow fields for the particle stands.  I alternate between ‘cloud’ like noise for organic, natural flow, and ‘block cell’ noise to create a linear circuit-like flow.  The particles also expand and contract in sync with the Indian yogic breathing technique ‘Pranayama’ – in this video ‘inhaling’ for 8 seconds, and ‘exhaling’ for 4 seconds.

There are parallels to the scientific model of an infinitely expanding and contracting cycle of the universe, and also referring to the Hindu mystical idea of Vishnu, the creator and destroyer of each universe cycle with his in-breath and out-breath.

Made with the Python programming language inside Cinema 4D.




Star Girl

June 20, 2015

Another Particle based art work – an accompanying animation to the “Star Girl’ piece I done, and a complementary piece to Particle Man.


Here’s a general description of the process for these series of pieces.

“A mixture of particle physics, and NASA Voyager recordings.  This is an experimental digital work created using programming code to simulate mathematical and scientific models of particle collisions to create 3D sculptural forms.

Thousands of particles are released from a source in 3D space in close proximity to an invisible geometric shape of a human head.  Using newtonian physics to calculate the force, acceleration and mass of each particle – the software code simulates the trajectory and collisions of each particle.  The human head then starts to fill up with particles that collect inside and reveal the head shape with the various densities of particles.  Many particles also ‘miss’ and fall out into space around the head.

This is what I would call ‘emergent art’, in that I have no preconceptions of the final result, but rather rely on the unexpected results of a complicated simulation system using natural forces to create the final video.”

This animation originates from a still work.  Together, both the still work and the animation give the viewer a dual experience of a singular piece, offering and immersive and unique way of appreciating digital art.  It’s art in four dimensions you could say, a single piece experienced in time and space.”

Made with the Python programming language inside Cinema 4D