June 17, 2016
Here’s some pics of Tangerine Dream playing live last week in Poland. A lot of my visuals and animation were used. The concert was a tribute to the late Edgar Froese. They are also planning a new tour and album, and I’m thrilled to be providing more of my work for their performances.
photos by Grant Wakefield and Andreas Fink
June 7, 2016
World Premiere, June 6, 2016
Directed by Debra Anderson, Produced by Hugh McGrory, A Datavized Production
July 12, 2015
Last in my trilogy of particle animation pieces – created purely with programming and algorithms. In Universe Hand, I switch between 2 noise types which control the flow fields for the particle stands. I alternate between ‘cloud’ like noise for organic, natural flow, and ‘block cell’ noise to create a linear circuit-like flow. The particles also expand and contract in sync with the Indian yogic breathing technique ‘Pranayama’ – in this video ‘inhaling’ for 8 seconds, and ‘exhaling’ for 4 seconds.
There are parallels to the scientific model of an infinitely expanding and contracting cycle of the universe, and also referring to the Hindu mystical idea of Vishnu, the creator and destroyer of each universe cycle with his in-breath and out-breath.
Made with the Python programming language inside Cinema 4D.
June 20, 2015
Another Particle based art work – an accompanying animation to the “Star Girl’ piece I done, and a complementary piece to Particle Man.
Here’s a general description of the process for these series of pieces.
“A mixture of particle physics, and NASA Voyager recordings. This is an experimental digital work created using programming code to simulate mathematical and scientific models of particle collisions to create 3D sculptural forms.
Thousands of particles are released from a source in 3D space in close proximity to an invisible geometric shape of a human head. Using newtonian physics to calculate the force, acceleration and mass of each particle – the software code simulates the trajectory and collisions of each particle. The human head then starts to fill up with particles that collect inside and reveal the head shape with the various densities of particles. Many particles also ‘miss’ and fall out into space around the head.
This is what I would call ‘emergent art’, in that I have no preconceptions of the final result, but rather rely on the unexpected results of a complicated simulation system using natural forces to create the final video.”
This animation originates from a still work. Together, both the still work and the animation give the viewer a dual experience of a singular piece, offering and immersive and unique way of appreciating digital art. It’s art in four dimensions you could say, a single piece experienced in time and space.”
Made with the Python programming language inside Cinema 4D