‘Star Girl’

May 31, 2015

stargirlWEB

Made with the Python programming language inside Cinema 4D.

The Art of Words

March 7, 2015

WORDGRAPHS is a visual / audio concept which analyses the spectral audio of a spoken word and visualises it into a 3D art form based on the Zen Buddhist enso symbol of a single circular brush stroke.
Can we see the power and meaning of words when represented visually?
Words that provoke, evoke, offend, inspire and enchant. Do they have hidden corresponding visual qualities ?
Do words have ancient power in their utterance, the vowels and consonants invoking deeper connections to the universe ?

Made with the Python programming language in Cinema 4D

 

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Submath

November 14, 2014

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I am now ‘Submath’ – my new alias as an artist, with a new website www.submath.com

It’s under construction, but will soon feature new work based on my new processes with the Python programming language inside Cinema 4D.

This is where I’ll be continuing my work – so please visit / bookmark that site from now on – as I’ll probably not be posting to this page anymore.

Thank you,
Submath.

(some more quick examples of Python & Cinema 4D)

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Media Fractals

September 20, 2012

This is my latest animation, turning the entire world of media and internet into an endless animated recursive fractal. It’s actually a prototype of software I coded that generates in real time from a live feed. It’s all about turning information into art.

14 Paintings

July 4, 2012

“I blur things to make everything equally important and equally unimportant. I blur things so that they do not look artistic or craftsmanlike but technological, smooth and perfect. I blur things to make all the parts a closer fit. Perhaps I also blur out the excess of unimportant information.” – Gerhard Richter

Just a little experiment to extend Richter’s thoughts into the world of digital by using his original paintings as a starting point, outlining the creative potential of computer code to enhance and/or alter the process of painting and image creation. The technique takes random source points to create simple geometric shapes that are based on the underlying color palette. The placement of the shapes is based on mathematical and programming logic.

Most people only see the end result of digital work, ignoring the process. But the formal workings of digital art have parallels with the techniques and theoretical concerns of fine art, offering limitless possibilities.