teaser #3

December 21, 2013

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teaser #2

December 2, 2013

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Voxel Worlds

September 11, 2013

I’ve been experimenting further with Ray Marching (using Processing) – which is a 3d rendering technique that uses algorithms and math to create solid forms.  I’ve developed this Ray Marching technique into creating Voxel Worlds.  Voxels are like pixels, except they are 3d, and can be any shape you want (Minecraft is a cube based Voxel world for example).

The concepts below are also potentially the basis of a music video commission, from a Canadian friend of mine and a very talented musician.  More on this as it develops.

I’d also like to thank the Arts Council of Northern Ireland for the support they’ve given me – the work below evolved out of the funding help I’ve received from them.

HI_NL ACNI

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To continue my exploration of finding physical forms through algorithmic generation – here’s how my imaginary ‘game console’ ended up.  After spending time creating LED light structures, I finished off the materials and colors, and then had some fun playing around with some random mutation of the overall algorithms.

This is just a scrapbook cataloging of my process of coding and experimentation.  Just to reiterate, these 3d forms are created purely out of code and algorithms, there’s no wireframes, polygons or manual design in a conventional 3d sense.

I had in mind to knock out another musical video piece based on this.  Would take a bit of time though to do well, we’ll see…

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