Nice errors

August 1, 2015

Currently developing my next concept based around infinitely recursive 3d crystal structures, but when doing some initial tests on densely layered subdivided polygons, my toon shader, which is only supposed to render the outlines, got very confused by the thousands of overlapping shapes and spat out a nice charcoal like effect, in error.

Screen Shot 2015-07-31 at 11.59.27 Screen Shot 2015-07-31 at 12.00.12 Screen Shot 2015-07-31 at 12.00.41 Screen Shot 2015-07-31 at 12.01.41 Screen Shot 2015-07-31 at 15.46.02 Screen Shot 2015-07-31 at 15.46.27 Screen Shot 2015-07-31 at 15.46.53

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