Voxel Worlds

September 11, 2013

I’ve been experimenting further with Ray Marching (using Processing) – which is a 3d rendering technique that uses algorithms and math to create solid forms.  I’ve developed this Ray Marching technique into creating Voxel Worlds.  Voxels are like pixels, except they are 3d, and can be any shape you want (Minecraft is a cube based Voxel world for example).

The concepts below are also potentially the basis of a music video commission, from a Canadian friend of mine and a very talented musician.  More on this as it develops.

I’d also like to thank the Arts Council of Northern Ireland for the support they’ve given me – the work below evolved out of the funding help I’ve received from them.

HI_NL ACNI

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5 Responses to “Voxel Worlds”

  1. chelsae said

    I would love to see this as a 3d world with the oculus rift.

  2. jon said

    All is done just with processing?
    Are they still frames?

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