Prototyping with Algorithms (Part II)
August 24, 2013
To continue my exploration of finding physical forms through algorithmic generation – here’s how my imaginary ‘game console’ ended up. After spending time creating LED light structures, I finished off the materials and colors, and then had some fun playing around with some random mutation of the overall algorithms.
This is just a scrapbook cataloging of my process of coding and experimentation. Just to reiterate, these 3d forms are created purely out of code and algorithms, there’s no wireframes, polygons or manual design in a conventional 3d sense.
I had in mind to knock out another musical video piece based on this. Would take a bit of time though to do well, we’ll see…