Motion Graphic Synthesis #3
April 8, 2009
Just finished first demo video of my ‘graphic synthesiser’, or the G-synth as I’m finding myself calling it.
About 6 weeks intensive work went into the programming of this version, and one day to put together this demo (a bit rushed if I’m honest). This is all a culmination of a years self-teaching and exploration of programming using the Processing language.
There’s still bugs to be fixed and lots more features to add, and hopefully it will never be ‘finished’, it will just evolve and grow, branch out, diversify, like anything else. I have a number of projects in mind for iPhone and Xbox, where the G-synth graphics engine would drive the visual output of the application. Two ideas I have knocking about are a customisable music visualiser, and a ‘light synthesiser’ (here’s a reference to what to this means).
Principally though, it’s a tool and instrument for myself as a digital artist, which will hopefully keep my work fresh and innovative, and inspire others to teach themselves programming to build their own artistic technology.