August 14, 2008
This was actually my very first sketch in Processing, made back in April sometime I think. I wanted to create a program that would generate iris forms with slight randomising of colours and form, and much broader variables which would abstract it into something completely different. It was a case of my ambitions far exceeding my technical ability as a noob, but I persisted to the bitter end.
In the end the code was messy, slow and the final product fell short of my naively high expectations. Nevertheless I was learning coding all the time, through sheer determination to achieve a goal.
Here’s the gallery I built up during testing.
Ironically, the best thing to come out of this was a little spin of sketch early on in development. It’s called ‘stringball’, you can view the program here.
The lesson learned here was to not try too hard to create some kind of super sophisticated program as an end result, but rather have fun exploring ideas, and build on that, letting ideas evolve and follow their own path.
My next sketch after this was a little more interesting, and was the last one I done before doing the Music is Math animation. I’ll post more on this one soon.