November 2, 2012
This is my reel covering 10 years of work as an independent film maker, animator and interactive artist.
From my first commissioned film ‘Butterfly’ in 2002 by the Irish Film Board, to experimental code art in 2012 in New York, I’ve been passionately pursuing my vision of computer art in every available technology and medium, from music videos, iPhones and 3d game worlds, to planetariums, concert visuals and data visualization.
April 9, 2012
I’ve finished my CGI work for the full dome planetarium film Ancient Skies.
Thought I’d show one of the converted frames from the 4k dome master, to a flat version suitable for creating an HD master. It’s a nice way to appreciate the work – these are full res frames.
I’m proud of the work I done on this. If you go through my previous blogs, you’ll see how I created the parchment texture from scratch procedurally using Perlin noise layers to create complex textures, that can also flow and animate like clouds. The hatching & sketching effect I coded purely in Processing - it’s a filtering process which takes in a grayscale source image and draws thin (polygonally generated) black lines and adjusts width depending on the 0-255 brightness value of each underlying pixel (again previous blogs show me developing this code).
The actual model and animation of stone henge was done in 3ds max. So all in all this has something which has stretched my whole capabilities as a digital artist – everything from 3d, procedural generation, & self coded image fx.
September 1, 2011
Finally here is the concept video for Hexyle, an open world, open gaming universe, for PC & Mac. Developed with the jMonkey game engine.
Now begins the campaign to help fund it.
More details on new website - www.hexyle.com
August 27, 2011
July 9, 2011
Launching website and demo video soon, but here’s a few more test pics from the newly finished game engine for Hexyle, an ‘open-gaming’ universe.