“Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is an alternative to proprietary software tools in the same domain.”

http://processing.org/

18 Responses to “Processing?”

  1. joe said

    wow that was insane Im going to download the program right now and give it a shot. Yeh, i want to be a game developer but that blew my mind. Nice must of took a long time. Im going to stop typing now but great job!

  2. Don said

    Looking really good! Feel like sharing some or all of your source code? It’s the open source thing to do!

  3. maybe somewhere down the line i’ll put together some libaries so that you can use some of the code behind the animations. but for the minute, i’m not giving the farm away!

  4. Danny said

    I’m a designer, i don’t know coding.

    Is it easy to learn it from the beginning? Are there any tutorials?

  5. I wouldn’t say it’s easy, you just need to put the time and effort in. Go to the Processing website and you’ll see some learning books advertised, get one or all of these books and lock yourself in the house for a month or two, that’s what I done.

  6. vinny said

    what sort of a machine do you need to do your stuff on? does it need to be hot? i have a 1st gen MBP and im wondering would it be able to handle the rendering…

  7. the stuff i’ve been doing renders out at a couple of frames per second at HD. If I turned of the fog shading it runs realtime – I could probably optimise the whole thing to tun realtime – but there hasn’t been the need yet. Also – Processing only uses 1 processor even if you have a quadcore, so it won’t maximise your computer’s power – I might be wrong on this though, there could be ways around that.

  8. othello said

    very nice work here.

    did you not have a day job or other projects to work on during that 1-2 month period of intensively studying processing?

  9. haha, i work freelance which means when i can’t find work i get on with my own projects :)

  10. Bram Roos said

    Very nice indeed… i’m inspired! Well done.

  11. julie said

    Hi Glenn…… thats awesome! I got the processing program, and the book by Casey Reas. Didnt know you could do anything like that. We’ve been doing stuff at Sydney uni with phidgets, electronics and processing. Yeah i wanna lock myself away for 6 months after seeing yours.
    Magic mate!….from julie

  12. Ade Syah said

    Hi Glenn.
    Great stuff u’ve been working on there.
    I’m considering of creating a desktop application something similar to Spawn-Illuminati app.
    I’m sure you know about this app.
    But,im trying to put hand motion feature (by using webcam). So the particle could move following our hands gesture.
    Im a newbie of this Processing. So,i need advices from experts like you.
    Is that 2 months practices sufficient for project like this?

  13. Chris said

    Hi,
    I need your help..
    Since latest Feb 5, 2010 iPhone update- the Zio Pro inter-application does not work. I have contacted Apple a few times- tried their automated reply suggestions and contacted you thru AppStore. It’s been almost 3 weeks and I don’t have besidesan incident number.
    Any other suggestions? Thanks.

  14. Eli Peters said

    Nice Work BTW, I’ve been a fan of “Music is Math” for almost 2 years now. Is your fog shading coded or are they alpha image/s?

  15. Jason said

    I just came across your itunes visualisers. is it possible to download them?? I’d pay for it

  16. Max said

    Hi Glenn, first let me congratulate you about your amaizing work! Keep going!

    By the way, have you open any of your sketches to the public? I´ll like to study “Music is Math”, any chance you release the code of the sketch?

    Thanks for your time and art.

  17. maybe – but it’s very very messy and hard to decipher!

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