April 9, 2012
I’ve finished my CGI work for the full dome planetarium film Ancient Skies.
Thought I’d show one of the converted frames from the 4k dome master, to a flat version suitable for creating an HD master. It’s a nice way to appreciate the work – these are full res frames.
I’m proud of the work I done on this. If you go through my previous blogs, you’ll see how I created the parchment texture from scratch procedurally using Perlin noise layers to create complex textures, that can also flow and animate like clouds. The hatching & sketching effect I coded purely in Processing - it’s a filtering process which takes in a grayscale source image and draws thin (polygonally generated) black lines and adjusts width depending on the 0-255 brightness value of each underlying pixel (again previous blogs show me developing this code).
The actual model and animation of stone henge was done in 3ds max. So all in all this has something which has stretched my whole capabilities as a digital artist – everything from 3d, procedural generation, & self coded image fx.
November 22, 2011
My music video for Peter Gabriel – The Nest That Sailed The Sky is featured in Onedotzero’s new Adventures in Motion festival – there’s a special free screening of Processing works this week at the BFI in London, details here and below.
code warriors: a decade of processing [FREE]
onedotzero celebrates 10 years of the programming language Processing. Open source, it encompasses a development environment and an online community promoting software literacy within visual arts. A specially curated highlights package of past and present works in motion in association with CreativeApplications.net. See extended session panel with artists Q&A and workshop.
Free drop-in screenings:
Thu 24 Nov | 12:00-14:30 | Studio
Fri 25 Nov | 14:30-1700 | Studio
Sat 26 Nov | 10:00-14:00 | Studio
Sun 27 Nov | 14:30-17:00 | Studio
November 18, 2011
This is my latest project – I’m doing the CGI for a planetarium full dome film – the dome is a 360 degree screen that puts you ‘inside’ the film. The film is about ancient monuments like Stone Henge, and the emergence of the new science of archaeo-astronomy. I’m using 3d animation combined with my own self programmed filters built in Processing to create ye olde/da vinci sketched style on parchment. The parchment itself is a complex combination of fractal noise layers – I’ll do a separate blog on this next. The cross hatching I’ve already showed exmples from in my previous ‘Flow of Life’ blogs. These are just a few stills from the first scene in the film, and some empty parchment examples upon which all the CGI scenes will be ‘drawn’.
October 26, 2011
Some further experiments in Processing with perlin flow fields and polygonal ribbon strips used to create semi-abstract rugged, wild terrains with 3d depth and fog.
September 24, 2011
In one of my projects I’m using it to create the shapes of trees, landscapes, grass, growth, clouds. In fact, this basic mathemical principle can be seen everywhere in nature, either flowing in motion as with water, or staic in structure like tree branches. Lots of examples below.
I’m using the same process for a cross hatching filter – you can see this below also as applied to a photograph of come clouds.