The Flow of Life

September 24, 2011

Just some early tests of perlin flow field stuff for some new projects I’ve started on.  Perlin flow fields use perlin noise as a vector field to create fluid like motion.

In one of my projects I’m using it to create the shapes of trees, landscapes, grass, growth, clouds.  In fact, this basic mathemical principle can be seen everywhere in nature,  either flowing in motion as with water, or staic in structure like tree branches.  Lots of examples below.

I’m using the same process for a cross hatching filter – you can see this below also as applied to a photograph of come clouds.

Finally here is the concept video for Hexyle, an open world, open gaming universe, for PC & Mac.   Developed with the jMonkey game engine.

Now begins the campaign to help fund it.

More details on new website  - www.hexyle.com

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