The Modern Artist

September 28, 2008

I’ve been getting a lot of positive and encouraging feedback on my recent Processing animations, which is opening all sorts of doors, both expected and very unexpected types of doors, with some quite exciting projects on the horizon :)

But what has occurred to me of late is the means by which an artist can find work these days, how an artist finds the tools to create work, and how they can educate and train themselves with skills in the first place.  I am of course talking about digital artists, in a digital age.

A long time ago, I was in school, and I failed art.  The thing I loved the most in school, I ‘failed’ at, not because I wasn’t any good, but because I couldn’t conform to the curriculum and examination process.  To me art was starting on a blank page with spontaneity, passion and an unfettered imagination.  However, apparently if I wanted to be ‘good’ at art, I had to do lots of preparation work, with nice and neat storyboards with helpful, clearly written comments on my thought process, then I could begin doing art.  Fuck that.

Thankfully by that time, I had fallen in love with my zx spectrum home computer, I could play games, program, create graphics, learn.  From then all my drawing and painting skills migrated into the computer, and my pencil/brush skills faded into redundancy, with no regrets. I can honestly say that the whole of my secondary education (from age 11 to 17) was a complete waste of time, every single day.  In primary/nursery school I learned how to read and write, play and paint without judgement, make friends and chase girls, from then on, to quote Mark Twain, I didn’t let schooling get in the way of my education.

I then went to college, to simply keep myself of the streets, and enrolled in Computer/IT courses, as it was the only thing left to me that I was still interested in and which required no entry qualifications.  Perhaps if I was good enough to get into university, I would be telling a different story, but then again, it would probably have been another 5 wasted years.

College proved much the same for 3 years, but I didn’t know what other options there were, so I made my own.  In 1994, me and a friend from college, both with Atari STs, both avid gamers and geeks, decided to start putting some demos together, he was good at programming, I was good at graphics.  Before long we realised that being in college we were going nowhere.  We dropped out and started our video games company, motivated by raw enthusiasm and self belief, we scrapped and battled for every available bit of government funding, and got some, just enough, to get a small office and get things going.

We had big ideas, and a lot of fun, but alas, to get a games publisher to invest in 2 guys with no track record became impossible.  But along the way, I had trained myself up in 3d graphics and animation, had a 3d showreel, and a load of experience points.

In this business, showreels mean everything, degrees and diplomas mean nothing.   If only I wasn’t forced by law to attend secondary school and instead allowed to start building my showreel at age 11…..

I sent my reel of to various people, and got my first big break at The Nerve Centre , a multimedia/animation centre who had just got funding for a 2d animated feature.  I convinced them I could produce all the environments in 3d, combine it seamlessly with the 2d character animation, add lots of CGI effects, and for good measure, compose the soundtrack.  2 Years later the film was finished, it won awards, and became a major showreel addition for me.  I also ended up training other animators there in a Softimage 3d course.

I got my first taste of cinematic animation and film making, and inspired me to take the next natural step, to conceive and direct my own films, the first of which was ‘Butterfly’, the mini story behind this is here.

This won me awards and acclaim world wide, and brought me to the attention of some of the best commercials agencies and animation studios in London, with whom I worked with for a couple of years, before starting up my own company.

All the money I had earned from my commercial work I put into the film company, we hired a big office space, bought fancy furniture, and had a lot of ambitious ideas to establish a cutting edge film, animation and creative studio.  All we needed was local funding and support to make it work. 

And this is where it goes tits up.  I live in a small backward country called ’Northern Ireland’,  the renaissance hasn’t reached here yet.

As an example, I had radical, ambitious ideas for feature films combining 70mm motion controlled time lapse and state of the art computer graphics, inspired by non narrative films Koyaanisqatsi and Baraka.  But it just became a long and suffering process to get investment in these sorts of projects.  And after several years I gave up.  We wrapped up the company, I ended up broke, and had since cut all my commercial ties with London.  So I was back to square zero.

To attract commercial work again, I had to rejuvenate myself and my showreel, but over the next few years, limited by proprietry 2d/3d software, I slowly succumbed to a creative drought.  My work is best described as experimental and semi-abstract.  With Butterfly I was fascinated with complex moving patterns, holistic and organic,  self generating procedural animation, in motion and visuals.  But I really had to push the likes of Lightwave 3d and After Effects to the wall to get the results I wanted.  It seemed I couldn’t go any further with even the best 3d/2d animation tools available.  I began loosing interest and inspiration, my showreel become more pedestrian with conventional animated commercial work. 

As the work dried up, I just gave up, found a day job as 3d modeller in an office, and was content to live a ‘normal’ life in the normal world until the end.  As long as the rent was paid, I had no other aspirations.

But then this year I discovered Processing.

After this monumental development in new ways to create my computer art, and with my subsequent animations doing the rounds at the minute, I’m now back to where I was, with some very exciting projects about to happen, which will take things up a notch all together, watch this space.

To get back to the point of this journal entry, I’ve realised how anyone who wants to be a digital artist in the modern age can be created, have their work exposed and ultimately find a career in the industry.  It goes something like this.

(1) Train yourself in the skills you need, get the software you need by hook or crook, there are endless video tutorials and books for just about every piece of software there is.  Can’t afford the software or afraid to use cracked software? Then use open source, it’s free, it’s more powerful than ever, with large user bases and friendly communities to get all the help and advice you need.

(2) Make the time and effort and produce something, set yourself a goal, to create something that will knock people out, anything less is a waste of time.  Don’t just do some tests, go the whole way, punish yourself to create a piece of art, you’ve got a heart, use it, conceive a project and make it the most important thing in life, get inspired, quit college, quit your day job, have the courage, believe in yourself. 

(3) Get it online.  If it’s good, you wont have to do anything more, the viral wildfire of the blogging and linking community will eventually get it front of the eyes of someone with whom you’re ‘destined’ to work with, i.e. producers, film makers, agents, commissioners, entrepreneurs.  Vimeo.com is a great example of where you should place your creative work to get noticed. 

(4) Sit back and wait.  If nothing happens, go back to step one.  You’ll always get better.

That’s it.  No need for universities, schools, diplomas, certificates, teachers or lecturers, no need for bureaucratic, incompetent film commission bodies, no need to beg at the steps of arts funders,  no need to dumb down your ideas for film financers.

All you need is a cheap affordable computer, open source software, self training, motivation, hard work, and with some faith in the organic, viral principle of the Internet, success will find you.

All of the above are not opinions.  They are simply the facts of how I’ve found success from being brought up in a crappy council estate in east Belfast with only a basic education, in a small backward country blighted with conflict, and where ‘art’ is something that happens in other countries.

Don’t complain about the dark, light a candle instead.

Marbles

September 23, 2008

Just some ‘light entertainment’ fun, I made this a few years ago, motivated by the need to have a study/realism piece in my portfolio which is mainly experimental/abstract.
It’s also a nolstalgic homage to classic computer raytracing, Chopin, and shiny things of child hood.

Took about 4 weeks to make, which included learning Softimage XSI to produce it with.

Metamorphosis

September 16, 2008

Metamorphosis is programmed entirely in Processing, it’s the follow up to my Music is Math video.    I developed my ‘zeno’ animation system a bit more to allow for nebulous additive blending as well as a few other things.  The music is by Boards of Canada again – the track ‘Corsair’ from the Geogaddi album.

‘Butterfly’, my first film and the inspiration behind my whole direction as an artist (check out previous blog), is again the inspiration here.  When making Butterfly I became obsessed with the wing patterns of the Monarch butterfly and how they looked like imaginary worlds within themselves, where butterflies lived and died according to a holistic, natural mechanism of nature. 

These kind of ambitious concepts where difficult for me to implement back then within the practical limits of traditional 3d/2d software.  So I wanted Metamorphosis be symbolic of my passing over into 100% programmed/generative computer art, where perhaps these kinds of ideas can reach more of their potential.


A short animated guide to Buddhist breath meditation, using the metaphor of an opening lotus.  The narration was adapted from a talk given by Ajahn Brahm, a popular Buddhist teacher, author and abbot of Serpentine monastery, Perth.

The visuals are taken from ‘Lotus’, a film I had made previously.  A few years later I was listening to one of Ajahn Brahm’s mp3 talks (available from Buddhist Society of Western Australia www.bswa.org), in which he used the classic Tibetan symbol of spiritual awakening – the lotus, to explain the Buddhist practice of meditation.  I felt inspired to rework my Lotus film, and edit together the talk with some of my music, with a view to create a meditation ‘promo’ video.  There are many forms of meditation pushed around these days, and most of it is new age, pseudo-buddhist tosh.

The form Buddhism I follow is Theravadin, which is the oldest, and maintains the Buddha’s original teachings as authentically as possible.  In these teachings the Buddha teaches Anapanasati (mindfulness of breathing) – this is the same meditation method he used to gain enlightenment, and is same method used by millions of Buddhists today.

Finding a good teacher is important when it comes to the real practice of Buddhist meditation, and if you’re interested, I strongly recommend you visit the bswa website and listen to some of Ajahn Brahm’s talks freely available as mp3 downloads.

When I had finished making this film, I sent it to AJahn Brahm in Perth, and he has since used it to show his monks, and at public talks and events.  This was so inspiring for me, seeing that digital art and music can in someway, I hope, inspire and promote meditation.  This is definitely one of the highlights of my creative career!

Here’s a shot glossary on some technical terms mentioned in the film. ( from wikipedia)
Jhāna – is a meditative state of profound stillness and concentration in which the mind becomes fully immersed and absorbed in the chosen object of attention. This was the state where the Buddha himself had entered during the period of his own quest for enlightenment.

Nimitta – At the state of access concentration, some meditators may experience vivid mental image (Pāli: nimitta), which is similar to a vivid dream (as vividly as if seen by the eye), but in this case the meditator is fully aware and conscious that they are seeing mental images.

Emptiness - is a characteristic of phenomena arising from the fact (as observed and taught by the Buddha) that the impermanent nature of form means that nothing possesses essential, enduring identity. In the Buddha’s spiritual teaching, insight into the emptiness of phenomena is an aspect of the cultivation of insight that leads to wisdom and inner peace.

Butterfly

September 4, 2008


‘Butterfly’ was my first commissioned short animated film, made in 2002 for the Irish Film Board.

It was made using Lightwave 3d, Xfrog and After Effects (and little bit of cine 8mm), long before my current direction using the Processing language. But at the time I was exploring what kind of art and films I wanted to make as a computer animator.

‘Butterfly’ took me a full and passionate 10 months to complete. Half of this time was spent tearing up storyboards until I gave up all together in trying to script a logical narrative and followed my more sub-conscious feeling of what the film should be.

What the film was ‘about’ relates to how I came up with the initial idea, which started as a simple thought experiment. As a freelance graphic/web designer at that time, I was always in a position of having to ‘think’ up ideas quickly, with not much time, and get it realised into the computer.

What bothered me about this kind of process was that I always seemed to be forcing ideas into my ahead, begging for them to materialise, or logically trying to construct an idea based on lots of other busy thoughts.  So one day I decided to just stop thinking all together and allow my mind to settle, and allow any creative thought to appear by itself, without force, without expectation.

It was a thought experiment, and for a while it looked nothing was going to happen, but then, literally out of nowhere I saw the image of a butterfly appear from the darkness of my ‘empty’ mind and fly out from my head and disappear. This all happened in an instant moment, and fascinated me, that by stopping the thoughts and mind movement, creative ideas of much more original nature can still manifest.

It was the nature of this experiment that became the nature of how I made the film over the 10 months, following my intuition, not trying to think about what was going on, but approaching it like meditation, with an open mind, not trying to control things.

Butterfly went on to win me several awards, screened at more than 30 international film festivals, was a British Animation Awards finalist, and drew me to the attention of London agencies whom I’ve been working with since.

In my new direction with Processing, I now see ‘Butterfly’ not just as my first film, but now more of an extended project in exploring these ideas that connect the mind, computer art and sound.

You can view the film on Vimeo below.

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